• What can I use it for?

    Instead of struggling with PNG images in various dimensions in your App project, create the graphics once, using your favourite vector drawing application, and convert it to code. Including the code in your project the graphic instance can be created any size you like.

  • Why should I use it?

    By converting a file to code you scale it to unlimited sizes without the worries about support for retina or non-retina screens - the graphic will always be crisp and sharp no matter size.

  • Why did you create it?

    Working on an App where the basic functionality is based on gestures used to pan and zoom a large image, I found a PNG image inappropriate as it gets blurry when zoomed. As I did not find a solution that could convert more complex SVG images (e.g. containing curves and gradients) I started implementing a solution that later on became a separate App.

  • SVGm is now available in an unlimited edition without in-app purchase. Find it here
  • Option to read source SVG files from Dropbox and/or iCloud.
  • Option to export generated files to Dropbox and/or iCloud.
  • iPad version with full screen preview.
  • Support for more of the W3C SVG Specification.

This section will soon be updated with more tutorials.

Planned tutorials:

  • How to come from a SVG button image to a functioning button in an xcode project
  • How to implement pinch-zoom gesture functionality to allow zoom on an image drawn by code that has prior been converted from SVG file

If you have any comments or questions feel free to contact me on the following email:
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 Updated: 7. August, 2015